AI Insights · Timothy · April 2025
Top 5 Pirate Games on Unified Platform in Latin America Q1 2025
Discover the performance of the leading pirate-themed games in Latin America during the first quarter of 2025, with insights on downloads, revenue, and active users.
In the first quarter of 2025, the pirate game genre demonstrated diverse performance trends across top titles in Latin America. Using data from Sensor Tower, we explore how these games fared in terms of weekly downloads, revenue, and active users on a unified platform.
Sea of Conquest: Pirate War from FunPlus International AG showed a significant fluctuation in weekly revenue, starting at around $11K and peaking at $15.6K in mid-January before declining to $8K by the end of March. Downloads began strong with 19.7K in early January, then tapered off to about 2.3K by quarter's end. Its weekly active users maintained a relatively stable range, decreasing slightly from 77.5K to 62.5K over the quarter.
Pirates of the Caribbean: ToW by JOYCITY Corp. experienced a steady weekly revenue increase, particularly in late February, reaching $2.7K. Downloads remained modest, fluctuating around 700 to 1.3K. Active users decreased gradually from 5.4K to 4K during this period.
Sailing Age, developed by uLotGame, faced a downturn in revenue, starting at $1.8K and falling to under $100 by March. The game saw minimal new downloads after the initial burst in early January.
Lord of Seas: Survival & War from Atlas Studio Co., Ltd. had a relatively stable revenue pattern, with minor peaks like $663 in March. Downloads were sparse, with only minor activity. Its active user base decreased from 25.5K to 20K over the quarter.
Bounty Bash by Limebolt showed modest but consistent revenue growth, ending the quarter at $619. Downloads saw a notable increase in late March, reaching 1.5K. However, data on active users was not available.
For more in-depth insights and analytics, visit Sensor Tower.